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Press Kit

IT IS  2012 - THE YEAR THE WORLD ENDS.

I HAVE FORESEEN IT.

JOIN ME ON THE PATH OF THE SPIRITUAL WARRIOR, AND LIVE FOREVER.

Lonely Star is a 2D action-RPG developed by Matt Judge for the PC and Macintosh. Players join a band of misfits and spiritual seekers in Arizona on a quest to prepare for the end of the world in the fateful year 2012 AD. Lonely Star features open-ended action combining wilderness survival, exploration, stealth, combat, and corn farming. and takes place in a weird but familiar America where ghosts of a violent past intrude suddenly into the present, and the dreams and nightmares of lonely frontier dwellers bloom to life in the vastness of the desert.

A Kickstarter to support the cost of further development will be running from July 25 through August 24.

PRESS

"There’s a striking beauty to Lonely Star’s vastness and simplicity. Mechanically, the game seems to allow quite a bit of player agency, allowing you to decide between combat and stealth. The game is open-ended in the best way possible; its levels of complexity are absolutely astounding and make for a game that is shaping up to be fantastic." - Cliqist
"Lonely Star is intimately concerned with the details of its world... [The] demo is over an hour long, and it's impeccably polished" - Kill Screen
"It's rough around the edges for the right reasons-- in short, to create a grungy, aggressive, anti-establishment American roadtrip." - Super Bunnyhop
"Offers unexpected levels of depth as it unfolds... Combat feels great in that it can be approached from a number of different perspectives" -  Rock Paper Shotgun
"Adventure into the past in a futuristic way— guiding a caped and masked protagonist with a pinpoint cursor through all the pit stops in the hero’s journey, when humans and nature are at their collective worst."-Disappearing Media

TRAILERS

CONTACT INFO

ABOUT THE DEVELOPER

Matt Judge (design, program, graphics) is a Kansas City Art Institute graduate whose short game Permanent Damage was exhibited at the Belger Arts Center in May 2008. He left the corporate workforce and became a game developer in 2012. Lonely Star is his first long-form game. His art and music have been featured in national publications including Maximum Rock'n'Roll and Razorcake, as well as independent & local publications such as the Pitch Weekly, Infoduct, Duped, and Power Ragers.

TEAM MEMBERS

Topher Pirkl is a sound designer, field recorder, and synthesist for video games and live theater. He works as one half of the team at Yellow Chord Audio and occasionally blogs about sound stuff. He also works as a news editor for the online sound design magazine Designing Sound. In his spare time he pretends to be a programmer, much to the chagrin of programmers everywhere.